RWoW (Remote Gaming)

Like pcAnywhere but for World of Warcraft. The main objective was the challenge. My goal was to create remote software to play this game (World of Warcraft) with a good frame rate.

Rico (GBA)

"Game Maker" for GBA (Features/Editors: Palette, Music, Sounds, Image, Tile, Level, Event, Object, Sprite, Scripting, Templates).


2D/3D Engine for GameBoy Advance (Multitexturing, lighting, shadow, ...)


I created my own 3d engine with DirectX 7 (C++/Asm). I used meshes, textures, sounds, and music from Quake 3. I also created my own A.I, file format, a loader and a 3dsmax file converter.