RWoW (Remote Gaming)

(04/2005)
Like pcAnywhere but for World of Warcraft. The main objective was the challenge. My goal was to create remote software to play this game (World of Warcraft) with a good frame rate.





Rico (GBA)

(11/2002)
"Game Maker" for GBA (Features/Editors: Palette, Music, Sounds, Image, Tile, Level, Event, Object, Sprite, Scripting, Templates).









GBA-3D

(09/2001)
2D/3D Engine for GameBoy Advance (Multitexturing, lighting, shadow, ...)







MyQuake3

(03/2001)
I created my own 3d engine with DirectX 7 (C++/Asm). I used meshes, textures, sounds, and music from Quake 3. I also created my own A.I, file format, a loader and a 3dsmax file converter.