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September 15, 2026

Game-Dev-Flation!

  • by Jean-Sebastien Royer

MobyGames



One of my friend sent me this info in the last years:

"FF7 remake had 2,315 developers"

I also saw similar information on Reddit about that and I was surprised by the number.

I like the Final Fantasy franchise and FF7 was the first in 3d. This game development was impressive (e.g. CGI studio in Hawaii).



So I decided to gather credits for some games and the best place for that is MobyGames!

MobyGames is like IMDB but for games. You can even find your name if you have ever worked in the gaming industry.

MobyGames provides an API to fetch data for games, genres, platforms, collections, ... I kept that very simple so I just "manually" fetched the credits part of some games by going directly to their web page instead.

It's a monkey job in that way and I just grabbed one credit information: "professional roles". It was nice to do and at the same time, I listened to some old Nobuo Uematsu songs.

Results



Legend

[Release Year / Game Title] [Normalized Bar Size / Ratio] [Developer Count]

* Normalized bar size represents the developer count scaled to a range from 0.0 to 1.0.

* The x value shown inside the bar (e.g. 1.67x) represents the team-size ratio, calculated by dividing the current game's developer count by that of the first game in the series (e.g. 25 / 15 = 1.67x).


Doom

[1993] DOOM
1x
15
[1994] DOOM II
1.67x
25
[1997] DOOM 64
2.47x
37
[2004] DOOM 3
9x
135
[2016] DOOM
72.67x
1090
[2020] DOOM Eternal
86.8x
1302
[2025] DOOM: The Dark Ages
102.47x
1537


Call of Duty

[2003] Call of Duty
1x
190
[2005] Call of Duty 2
1.6x
304
[2006] Call of Duty 3
3.41x
647
[2007] Call of Duty 4: Modern Warfare
2.77x
526
[2008] Call of Duty: World at War
3.46x
657
[2009] Call of Duty: Modern Warfare 2
2.24x
426
[2010] Call of Duty: Black Ops
7.52x
1428
[2011] Call of Duty: MW3
5.37x
1020
[2012] Call of Duty: Black Ops II
8.28x
1573
[2013] Call of Duty: Ghosts
9.87x
1870
[2014] Call of Duty: Advanced Warfare
10.43x
1982
[2015] Call of Duty: Black Ops III
11.92x
2264
[2016] Call of Duty: Infinite Warfare
12.76x
2424
[2017] Call of Duty: WWII
11.91x
2263
[2018] Call of Duty: Black Ops IIII
18.26x
3470
[2019] Call of Duty: Modern Warfare
17.33x
3292
[2020] Call of Duty: Black Ops - Cold War
25.77x
4897
[2021] Call of Duty: Vanguard
29.12x
5532
[2022] Call of Duty: MWII - Modern Warfare II
39.99x
7598
[2023] Call of Duty: Modern Warfare III
48.43x
9202
[2024] Call of Duty: Black Ops 6
47.93x
9106
[2025] Call of Duty: Black Ops 7
43.38x
8243


Assassin's Creed

[2007] Assassin's Creed
1x
845
[2009] Assassin's Creed II
1.67x
1415
[2011] Assassin's Creed: Brotherhood
2.01x
1700
[2011] Assassin's Creed: Revelations
2.16x
1822
[2012] Assassin's Creed III
2.93x
2475
[2013] Assassin's Creed IV: Black Flag
3.52x
2976
[2014] Assassin's Creed: Unity
4.09x
3453
[2015] Assassin's Creed: Rogue
2.16x
1825
[2015] Assassin's Creed: Syndicate
4.15x
3507
[2017] Assassin's Creed: Origins
5.42x
4579
[2018] Assassin's Creed: Odyssey
5.22x
4413
[2020] Assassin's Creed: Valhalla
6.76x
5715
[2023] Assassin's Creed: Mirage
4.99x
4220
[2025] Assassin's Creed: Shadows
7.64x
6457
[2025] Assassin's Creed: Black Flag - Resynced
7.82x
6609


Grand Theft Auto

[1997] Grand Theft Auto
1x
86
[1999] Grand Theft Auto 2
1.98x
170
[2002] Grand Theft Auto III
2.48x
213
[2003] Grand Theft Auto: Vice City
8x
688
[2004] Grand Theft Auto: San Andreas
10.20x
877
[2008] Grand Theft Auto IV
31.93x
2746
[2013] Grand Theft Auto V - Xbox 360
42.86x
3686
[2015] Grand Theft Auto V - Windows
55.45x
4769
[2022] Grand Theft Auto V - Xbox Series
65.81x
5660


The Elder Scrolls

[1994] The Elder Scrolls: Arena
1x
17
[1996] The Elder Scrolls: Chapter II - Daggerfall
3.82x
65
[1997] An Elder Scrolls Legend: Battlespire
2.94x
50
[1998] The Elder Scrolls Adventures: Redguard
2.88x
49
[2002] The Elder Scrolls III: Morrowind
4.71x
80
[2006] The Elder Scrolls IV: Oblivion
14.06x
239
[2011] The Elder Scrolls V: Skyrim
46x
782
[2017] The Elder Scrolls: Legends
42.53x
723
[2018] The Elder Scrolls: Blades
35.94x
611
[2021] The Elder Scrolls V: Skyrim - Anniversary Edition
75.88x
1290
[2024] The Elder Scrolls Online: Gold Road
159.94x
2719
[2025] The Elder Scrolls IV: Oblivion - Remastered
120.82x
2054


Minecraft

[2010] Minecraft: Java/PC original
1x
25
[2012] Minecraft: Xbox 360 Edition
7.44x
186
[2014] Minecraft: PlayStation 4 Edition
18.64x
466
[2015] Minecraft: Story Mode
19.52x
488
[2017] Minecraft: Bedrock / Windows 10
48.80x
1220
[2020] Minecraft: Dungeons Xbox One
18.84x
471
[2023] Minecraft: Legends Windows
23.84x
596


World Of Warcraft

[2004] World of WarCraft
1x
566
[2007] World of WarCraft: The Burning Crusade
1.4x
794
[2008] World of WarCraft: Wrath of the Lich King
4.51x
2553
[2010] World of WarCraft: Cataclysm
7.25x
4103
[2012] World of WarCraft: Mists of Pandaria
1.08x
609
[2014] World of WarCraft: Warlords of Draenor
6.68x
3781
[2016] World of WarCraft: Legion
8.42x
4763
[2018] World of WarCraft: Battle for Azeroth
10.07x
5697
[2020] World of WarCraft: Shadowlands
12.07x
6832


Resident Evil

[1996] Resident Evil (Playstation)
1x
90
[1998] Resident Evil 2 (Playstation)
1.36x
122
[2002] Resident Evil (GameCube)
2.19x
197
[2005] Resident Evil 4 (GameCube)
1.66x
149
[2009] Resident Evil 5 (Playstation 3)
6.78x
610
[2012] Resident Evil 6 (Playstation 3)
9.62x
866
[2017] Resident Evil 7: Biohazard (Windows)
10.84x
976
[2019] Resident Evil 2 (Playstation 4)
11.97x
1077
[2020] Resident Evil 3 (Winddows)
13.70x
1233
[2021] Resident Evil: Village (Windows)
16.81x
1513
[2023] Resident Evil 4 (Playstation 5)
16.62x
1496
[2026] Resident Evil: Requiem (Windows)
20.81x
1873


The Legend of Zelda

[1986] The Legend of Zelda (NES)
1x
8
[1987] Zelda II: The Adventure of Link (NES)
1.25x
10
[1991] The Legend of Zelda: A Link to the Past (SNES)
4.13x
33
[1998] The Legend of Zelda: Ocarina of Time (Nintendo 64)
10.75x
86
[2000] The Legend of Zelda: Majora's Mask (Nintendo 64)
12.50x
100
[2002] The Legend of Zelda: The Wind Waker (GameCube)
17.63x
141
[2006] The Legend of Zelda: Twilight Princess (Wii)
23.50x
188
[2011] The Legend of Zelda: Ocarina of Time 3D (Nintendo 3DS)
25x
200
[2011] The Legend of Zelda: Skyward Sword (Wii)
37x
296
[2013] The Legend of Zelda: The Wind Waker HD
13.63x
109
[2013] The Legend of Zelda: A Link Between Worlds (Nintendo 3DS)
18.13x
145
[2016] The Legend of Zelda: Twilight Princess HD (Wii U)
29.50x
236
[2017] The Legend of Zelda: Breath of the Wild (Wii U)
114.25x
914
[2019] The Legend of Zelda: Link's Awakening (Nintendo Switch)
26.88x
215
[2021] The Legend of Zelda: Skyward Sword (Nintendo Switch)
55.13x
441
[2023] The Legend of Zelda: Tears of the Kingdom (Nintendo Switch)
155.50x
1244
[2024] The Legend of Zelda: Echoes of Wisdom (Nintendo Switch)
41.63x
333


Halo

[2001] Halo: Combat Evolved (Xbox)
1x
107
[2004] Halo 2 (Xbox)
1.61x
172
[2007] Halo 3 (Xbox 360)
3.83x
410
[2009] Halo 3: ODST
3.36x
359
[2010] Halo: Reach (Xbox 360)
4.41x
472
[2012] Halo 4 (Xbox 360)
9.89x
1058
[2015] Halo 5: Guardians (Xbox One)
10.04x
1074
[2021] Halo: Infinite - Campaign (Xbox Series)
24.47x
2618
[2026] Halo: Campaign Evolved (Windows)
18.60x
1990


Final Fantasy

[1987] Final Fantasy (NES)
1x
6
[1988] Final Fantasy II (NES)
2.67x
16
[1990] Final Fantasy III (NES)
3x
18
[1991] Final Fantasy IV (SNES)
4x
24
[1992] Final Fantasy V (SNES)
5.33x
32
[1994] Final Fantasy VI (SNES)
8x
48
[1997] Final Fantasy VII (PlayStation)
59.17x
355
[1999] Final Fantasy VIII (PlayStation)
17.83x
107
[2000] Final Fantasy IX (PlayStation)
91.50x
549
[2001] Final Fantasy X (PlayStation 2)
89.67x
538
[2002] Final Fantasy XI Online (Windows)
27.67x
166
[2006] Final Fantasy XII (PlayStation 2)
101x
606
[2006] Final Fantasy III: 3D Remake (Nintendo DS)
46.33x
278
[2007] Final Fantasy IV (Nintendo DS)
57.83x
347
[2009] Final Fantasy XIII (PlayStation 3)
151.67x
910
[2010] Final Fantasy XIV Online (Windows)
140x
840
[2016] Final Fantasy XV (PlayStation 4)
384.50x
2307
[2016] Final Fantasy X | X-2: HD Remaster (Windows)
111.17x
667
[2017] Final Fantasy XII: The Zodiac Age (PlayStation 4)
191.83x
1151
[2019] Final Fantasy VIII: Remastered (Xbox One)
59.17x
355
[2020] Final Fantasy VII: Remake (PlayStation 4)
435.17x
2611
[2021] Final Fantasy: Pixel Remaster (Windows)
100x
600
[2021] Final Fantasy II: Pixel Remaster (Windows)
99.67x
598
[2021] Final Fantasy III: Pixel Remaster
102.33
614
[2021] Final Fantasy IV: Pixel Remaster (Windows)
99.67x
598
[2021] Final Fantasy V: Pixel Remaster (Windows)
100.50x
603
[2022] Final Fantasy VI: Pixel Remaster (Windows)
108.33x
650
[2023] Final Fantasy XVI (PlayStation 5)
657.83x
3947
[2024] Final Fantasy VII: Rebirth (PlayStation 5)
618.50x
3711


Game development teams have grown massively over the years!

I didn't include every game in the franchise, only the most popular titles, remakes, and remasters.

The team size only includes "professional roles" and some counts may be outdated, incomplete or inaccurate (e.g. WoW: Mists of Pandaria) across certain platforms.

The ratio factor is a little biased because it uses the first released game as the baseline. Below is a separate comparison between selected original games and their remastered versions:

Assassin's Creed

[2013] Assassin's Creed IV: Black Flag
1x
2976
[2025] Assassin's Creed: Black Flag - Resynced
2.22x
6609


The Elder Scrolls

[2006] The Elder Scrolls IV: Oblivion
1x
239
[2025] The Elder Scrolls IV: Oblivion - Remastered
8.60x
2054


Resident Evil

[1998] Resident Evil 2 (Playstation)
1x
122
[2019] Resident Evil 2 (Playstation 4)
8.83x
1077


[2005] Resident Evil 4 (GameCube)
1x
149
[2023] Resident Evil 4 (Playstation 5)
10.04x
1496


The Legend of Zelda

[1998] The Legend of Zelda: Ocarina of Time (Nintendo 64)
1x
86
[2011] The Legend of Zelda: Ocarina of Time 3D (Nintendo 3DS)
2.33x
200


Halo

[2001] Halo: Combat Evolved (Xbox)
1x
107
[2026] Halo: Campaign Evolved (Windows)
18.60x
1990


Final Fantasy

[1997] Final Fantasy VII (PlayStation)
1x
355
[2020] Final Fantasy VII: Remake (PlayStation 4)
7.35x
2611


[1987] Final Fantasy (NES)
1x
6
[2021] Final Fantasy: Pixel Remaster (Windows)
100x
600


[1991] Final Fantasy IV (SNES)
1x
24
[2021] Final Fantasy IV: Pixel Remaster (Windows)
25x
598


[1994] Final Fantasy VI (SNES)
1x
48
[2022] Final Fantasy VI: Pixel Remaster (Windows)
13.54x
650


Game Industry Term (AAA)



You've probably heard the term "AAA game" and its variations. These categories have no official definitions but here is a rough guide to how they are commonly used:

[AAAA]
- Bullshit Marketing!

[AAA]
- Blockbuster production with a massive development budget and worldwide marketing
- Team Size: 200-1000+
- Budget: $50-700+ Millions
- Hollywood style production with 3-7+ years of development, high-end graphics, large cinematics teams, extensive QA and releases across multiple platforms such as PC and consoles
- Games: Grand Theft Auto, Call of Duty, Assassin's Creed, The Last of Us

[AA]
- Mid-budget professional production with a more focused scope than most AAA games
- Team Size: 30-200
- Budget: $5-50M+
- AA sits between indie and AAA. It retains professional production values but generally has smaller teams and worlds, less content, more limited marketing campaigns and fewer target platforms
- Games: RoboCop: Rogue City, A Plague Tale, DayZ

[Indie]
- A melting pot from solo dev, small projects, Indie to Triple-I (Independent game with AA/AAA-like production values)
- Team Size: 1-5, 1-50, 20-100+
- Budget: Variable, $0-5M, $1-10M
- A relatively small, professionally developed commercial game with greater financial and creative independence, typically featuring a limited budget, fewer cinematics, less marketing and a smaller overall scope
- Games: Stardew Valley, Hollow Knight, Vampire Survivors

[AI Production]
Now the "Philosoraptor" question is: if a game developer uses AI during development, and that AI was trained on millions of pieces of content created by millions of people... does that technically make it a AAA game, since a huge number of people worked on it indirectly ????

Don't Cross The Streams!



Below, I've aggregated all the data from the game franchises above into two graphs.

The first graph shows the developer count with each line representing a different game franchise.

The second graph uses one vertical bar for each released game with the bar color indicating its franchise.

An SVG file version of each graph is also available for a closer look.


[SVG Version]


[SVG Version]

Depending on the franchise, development teams appear to have doubled, quadrupled or even grown several times larger each decade!

I wouldn't be surprised to see development team sizes shrink over time as the current scale may become unsustainable especially from a cost perspective.

And with the current trend of putting AI everywhere, many of these new tools (e.g. localization, scripts, auto-generation, ...) could help improve game developer productivity.

Maybe in the near or not so near future, we will get a new game term like Neo-Indie++: A game developed by a tiny team on a low-mid budget, powered by advanced AI tools and topped off with some ridiculous mega AI post process (DLSS-1024 version)...

Un Aparté (an aside)



Sorry for the video in french above but I like the Q&A part.

The guy is a collectionner (full setter) with 15'000 games and 300 consoles and below are the 2 final questions he answered:

"And your collection, uh, at what generation does it stop? Like, what's my collection actually?"
"And now I'm going to make some enemies because I have the answer to when retro gaming ends. Retro gaming ends when games need updates to work (when games required mandatory updates or internet connections to function)."

"You, who have all the consoles, what's the best console ever in your opinion?"
"Well, the answer is biased. The best console is the one you had when you were 10 years old. That's the best console."

I am not alone!



Well, it seems I'm not the only one thinking about developer counts and team sizes. While writing this blog post, I came across a YouTube video by Laura Fryer called "The Invisible Layers Holding Games Back" where she talks about modern game development teams, bureaucracy and uses the older original Halo game versus the more recent one as an example.

On my side, it was interesting to gather the data and statistics but the approach was still very simple ("professional roles" only). I think it would be more interesting to split the credits into categories such as artists, QA, programmers, designers, managers...

And if we want to go deeper, we could also split the games between those using an in-house engine and those using a commercial engine. "Usually", commercial engines like Unreal Engine or Unity are meant to offload part of the technical work and let the game studio focus more on other areas (e.g. gameplay).

I will stay curious about this topic and I would like to revisit it with an update in 5-10 years...

Thanks for reading,

JS.

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